Human | Elven | Beast | Other |
---|---|---|---|
|
Summary[]
The following table summarizes the differences between the eight-teen intelligent races. Full details on all racial abilities and powers are provided on the individual race pages.
Race | Home Province | Base Language | Abilities | Initial Bonuses | Average Age | Average Height | Base Speed |
---|---|---|---|---|---|---|---|
Avian | Floating Islands | Avian | Abilities | Bonuses | Around 70 years | 5.6 ft | |
Baer | Falador | Baer | Abilities | Bonuses | Around 60 years | 6.5 ft | |
Centaurs | Eastern Falador | Centari, Common, other | Abilities | Bonuses | Around 80 years | 7.5 ft | |
Daema | The Infernal Plane | Daemic | Abilities | Bonuses | Daema are able to live forever unless they die of unnatural causes | 5.6 ft | |
Dragon | Nolme, Southern Falador | Draconic | Abilities | Bonuses | Dragons are able to live forever unless they die of unnatural causes | Various sizes | |
Drow Elf | Nolme and Elslain | Elvish, Common |
|
|
Elves are able to live forever unless they die of unnatural causes | 5.6 ft | 30 |
Dwarf | Agrule, The Mountain, Iron Hills | Ancient Dwarven, Common | Hill
Mountain
|
|
Around 250 years old | 4 ft | 25, not reduced when wearing heavy armor |
Etnali | Eastern Lands | Etnali & Ytheran, Common |
|
|
Human race, around 70 or 80 | 5.6 ft | |
Faeri | The Glimmerwood | Faeri | Abilities | Bonuses | Around 50 years | 5 in | |
Half-Elf | Falador | Elvish, Common, |
|
|
Around 125 years old | 5.8 ft | |
Half-Man | Agrule, The Mountain, Iron Hills | Ancient Dwarven, Common |
Lightfoot
Stout
|
Lightfoot
Stout
|
Around 250 years old | 3.8 ft | |
Winterfall, Valador | Orcish, Common |
|
|
Around 70-80 yeas old | |||
High Elf | Nolme | Elvish, Common |
|
|
Elves are able to live forever unless they die of unnatural causes | 6 ft | 30 |
Human | All Over | Common |
Nord
|
|
Around 70 or 80 | 5.6 ft | 30 |
Mer | Underwater Cities | Mer | Abilities | Bonuses | Around 120 years | 5.6 ft | |
Orcs | Orcish Isles | Orcish, Common |
|
|
Around 70 or 80 years | 5.8 ft | 30 |
Wood Elf | Nolme | Elvish, Common |
|
|
Elves are able to live forever unless they die of unnatural causes | 5 ft | 35 |
Ythera | Eastern Lands | Ytheran, Etnali, maybe common | Abilities | Bonuses | Around 70 or 80 | 5.6 ft | 30 |
Xenos | ? | Xenos | Abilities | Bonuses | ? | ? | |
Abilities[]
Darkvision- You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry- You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Mask of the Wild- You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Keen Senses- You have proficiency in the Perception skill.
Fey Ancestry- You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance- Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Toughness- Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.