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Human Elven Beast Other

SummaryEdit

The following table summarizes the differences between the eight-teen intelligent races. Full details on all racial abilities and powers are provided on the individual race pages.

Race Home Province Base Language Abilities Initial Bonuses Average Age Average Height Base Speed
Avian Floating Islands Avian Abilities Bonuses Around 70 years 5.6 ft
Baer Falador Baer Abilities Bonuses Around 60 years 6.5 ft
Centaurs Eastern Falador Centari, Common, other Abilities Bonuses Around 80 years 7.5 ft
Daema The Infernal Plane Daemic Abilities Bonuses Daema are able to live forever unless they die of unnatural causes 5.6 ft
Dragon Nolme, Southern Falador Draconic Abilities Bonuses Dragons are able to live forever unless they die of unnatural causes Various sizes
Drow Elf Nolme and Elslain Elvish, Common
  • Superior Darkvision
  • Afinity for Magic
  • Fey ancestry
  • Trance
  • Light blindness
  • Kean senses
  • +2 Dex
  • +1 Cha
Elves are able to live forever unless they die of unnatural causes 5.6 ft 30
Dwarf Agrule, The Mountain, Iron Hills Ancient Dwarven, Common Hill
  • +1 Wis
  • Dwarven Toughness

Mountain

  • +2 Str
  • Armor training
  • +2 Con
  • Darkvision
  • Dwarven Resistance
  • Stonecunning
  • Tool Proficiency
Around 250 years old 4 ft 25, not reduced when wearing heavy armor
Etnali Eastern Lands Etnali & Ytheran, Common
  • +1 Language
  • Magic Resistance
  • Divine Miracle
  • +1 to Str, Wis, Cha, Dex, Int, Con
Human race, around 70 or 80 5.6 ft
Faeri The Glimmerwood Faeri Abilities Bonuses Around 50 years 5 in
Half-Elf Falador Elvish, Common,
  • Darkvision
  • Fey Ancestry
  • Magic Resistance
  • Kean Senses
  • +2 Cha
  • +1 to 2(Str, Int, Con, Dex, Wis)
Around 125 years old 5.8 ft
Half-Man Agrule, The Mountain, Iron Hills Ancient Dwarven, Common
  • Lucky
  • Brave

Lightfoot

  • Naturally Stealthy

Stout

  • Resilience to poison
Lightfoot
  • +2 Dexterity
  • +1 Charisma

Stout

  • +2 Dexterity
  • +1 Constitution
Around 250 years old 3.8 ft

Half-Orc

Winterfall, Valador Orcish, Common
  • Restless endurance
  • Powerful Charge
  • Toughness
  • +2 Str
  • +1 Int
Around 70-80 yeas old
High Elf Nolme Elvish, Common
  • Darkvision
  • Afinity for Magic
  • Fey ancestry
  • Trance
  • +1 Cantrip
  • +1 Language
  • Keen Senses
  • +2 Dex
  • +1 Int
Elves are able to live forever unless they die of unnatural causes 6 ft 30
Human All Over Common
  • +1 Language
  • Basic combat training

Nord

  • Toughness
  • +1 to Str, Con, Dex, Int, Cha, Wis
Around 70 or 80 5.6 ft 30
Mer Underwater Cities Mer Abilities Bonuses Around 120 years 5.6 ft
Orcs Orcish Isles Orcish, Common
  • Darkvision
  • Powerful Charge
  • Restless Endurance
  • Toughness
  • +3 Str
  • -1 Wis
  • -1 Int
Around 70 or 80 years 5.8 ft 30
Wood Elf Nolme Elvish, Common
  • Improved Evasion
  • Keen Senses
  • Mask of the Wild
  • +2 Dex
  • + Wis
Elves are able to live forever unless they die of unnatural causes 5 ft 35
Ythera Eastern Lands Ytheran, Etnali, maybe common Abilities Bonuses Around 70 or 80 5.6 ft 30
Xenos  ? Xenos Abilities Bonuses  ?  ?

Abilities Edit

Darkvision- You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry- You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Mask of the Wild- You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Keen Senses- You have proficiency in the Perception skill.

Fey Ancestry- You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance- Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Toughness- Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.